Privacy policy
Last changed 17 October 2026.
Voicaw is run by The Voicaw Team. This page says what Voicaw keeps about you, what it can't see at all, and who else is involved. Questions, or a request about your data: voicaw@proton.me.
The short version
- Direct messages, group chats, their files and their calls are end-to-end encrypted: they're locked on your device, and Voicaw's server can't read them.
- Guilds aren't: their messages, files and voice channels are stored and handled as they are, which is what lets them have search, mentions and an audit log.
- Your account needs no email address or phone number, and Voicaw never sees your password. (Only asking to join the Android test takes an email address.)
- There are no ads, no analytics and no tracking, and nothing is sold.
What's end-to-end encrypted
In direct messages, group chats and your notes: the text of messages, files, pictures and voice messages, which emoji you react with, polls, link previews, a group's name and picture, and calls (voice, camera and screen sharing). Your spellcheck dictionary and which emoji you use most (and your skin tone) are encrypted too. Your device locks these with keys only you and the people in the conversation have.
The server still has to know some things to deliver them: who sent a message to whom, and when, which message it replies to, whether it was edited or pinned, its size (and whether it has link previews, and theirs), who reacted to which message, who's in a group and when people were added or removed, whether a group has a picture (and its size) and when it was changed, and when someone is typing. A call's record in the chat (whether it was answered, how long it lasted, who joined) isn't encrypted.
When a message is edited, its earlier versions are kept, and everyone who can see the message can see them (the "edited" beside it opens them). In direct messages and group chats they stay end-to-end encrypted like the message, and the server keeps when each was written. Deleting the message deletes all its versions. Editing doesn't remove earlier text, so to take something back, delete the message (a file an edit takes out is deleted, though).
Searching a direct message, group chat or your notes happens on your device: the server is never told what you search for or what was found. The first search of a chat downloads its history (still encrypted) to read it, and the server only sees that history being read, and how many messages there are in parts of it, which it already knows. Your device keeps what it read so later searches are quick, locked with a key that is made on that device and never leaves it. Logging out deletes this copy, and you can turn it off in Settings → Privacy → Storage on this device (then nothing is kept, and each search downloads the history again).
So you can read them without a connection, your device also keeps the direct messages, group chats and notes it has shown you (their text, reactions and who wrote them; no pictures or files), locked the same way with a key made on that device that never leaves it, along with the lists the app needs to open them (your conversations and groups). Nothing about this is sent anywhere. Logging out deletes it, and you can turn it off or clear it in Settings → Privacy → Storage on this device.
Your private keys are kept on your devices. So you can log in on a new device, the server also keeps a copy locked with your password (and, if you made one, a copy locked with your recovery code). It can't open either: it never has your password or your recovery code.
If you turn on two-factor authentication (it's off unless you do), the server keeps the key your authenticator app makes its codes from (it needs it to check them; it isn't encrypted), and your unused backup codes, only as one-way hashes. Both are deleted when you turn it off or delete your account.
What isn't encrypted
- Guilds: messages, files, reactions, threads, lists, documents, polls, custom emoji, roles, invites, scheduled events and who is interested in each (an event is deleted once it ends or is cancelled, unless it repeats), and an audit log of who changed what (not message text). An edited message's earlier versions are kept too, visible to whoever can see the message, until it's deleted. If a guild has levels turned on, how much XP you have there, counted from what you do in it (messages, replies and reactions you get, time in voice, as the guild chooses), visible to its members; it stays if you leave the guild, and goes when the guild or your account is deleted. If a guild has a join log, a message saying you joined (and, if the guild chooses, that you left) goes in the channel it picked, visible to whoever can see that channel; it stays like your other messages there. Watch Together's queue in a voice channel, and a list of who added, skipped, paused or jumped around in videos there, are kept only in the server's memory, never saved: they're forgotten a minute after everyone has left the channel. Voice channels, cameras and screen sharing go through Voicaw's own voice server without end-to-end encryption. A guild's invite link shows the guild's name, picture and member count to anyone who has the link, logged in or not, including other sites it's posted on (which may show them in a preview), but not who made the invite.
- Your profile: username, display name, status, bio, picture and banner (a picture or a colour), when you joined Voicaw, and when you were last online. Everyone logged in to Voicaw can see these. Whoever opens your profile also sees the friends you have in common and the guilds you're both in, unless you hide them in Settings → Privacy ("Your profile").
- What you're playing: if you use the desktop app and a game on your computer reports what you're doing, the app sends the game's name, what the game says (for example the level, your party's size and how long you've played) and a small copy of the game's picture to Voicaw's server. Everyone logged in to Voicaw can see them, and so can bots in guilds you're in. All of this is kept only in the server's memory: it goes when the game stops or the app disconnects. Only each game's name and when you played it (when each session started and ended) are saved, for your profile's Activity tab, which shows everyone logged in the games you played in the last 30 days and for how long; sessions older than 30 days are deleted. Turning off "Show my activity" in Settings → Privacy hides it, stops saving it and deletes what was saved at once. The app finds games' names and pictures on your computer (in Steam's files and the game's own) and never asks anyone else; when a game gives its picture as a web address instead (a music player's album cover on your music server), your app downloads it from there, so that server sees your IP address, and only the small copy is shared, not the address. You can turn this off in Settings → Desktop App ("Share what I'm playing").
- Bots: people can add bots to guilds. A bot sees what's posted where it has been allowed in, and whoever runs it is responsible for what it does with that. Bots are never in your direct messages with people, group chats or calls.
- Conversations with bots: a bot in one of your guilds can message you directly, and you can answer. These conversations are not end-to-end encrypted (the app says so on them): Voicaw's server stores them as they are, and the bot and whoever runs it read them. They're kept until you delete the conversation (it then goes for the bot too), delete your account, or the bot's maker deletes it. You can block a bot, or turn off "Let bots message me" in Settings → Content.
Your account and devices
Logging in uses OPAQUE, a way of checking a password without the server ever receiving it. For each device you're logged in on, Voicaw keeps when you logged in, when the device was last used, its internet (IP) address and a description of the browser or app (shown to you in Settings → Devices). A device unused for 30 days is logged out and forgotten. Logging out, or logging a device out from Settings → Devices, forgets it at once. Voicaw also keeps which version of the terms of use you agreed to, and when.
If new accounts need an admin's approval, the admins see your username, display name and when you signed up while you wait; nobody else sees your account until it's approved. If they decline it, or you withdraw your request, the account is deleted completely, name included. If you sign up with an invite, Voicaw only counts that the invite was used, not who used it.
Some settings are kept with your account so they follow you: muted and pinned conversations, muted guilds and channels, notification levels, which reactions to your messages you're told about, favourite GIFs, which of your profile's tabs others see, whether pictures in NSFW channels are blurred, and whether you have said you are 18 or over (only that answer: never your date of birth or age). Most others (theme, language, privacy choices, unsent drafts) stay on the device.
Files
Files and pictures are kept in Voicaw's file store. Files in direct messages and group chats are encrypted before they leave your device, so the store only has scrambled data. Files in guilds, profile pictures, profile banners and custom emoji aren't encrypted, and can be opened by anyone who has their (long, unguessable) link. Files no message uses any more (a deleted message's, or one never sent) are deleted, normally within a day.
Who else is involved
Voicaw's server, file store and voice servers are its own. There can be more than one voice server, in different places (voice regions): a guild chooses which one each of its voice channels uses, and calls use the default one. Guild voice goes through the chosen server without end-to-end encryption; calls are end-to-end encrypted, so no voice server can hear them. Some things involve other services:
- Notifications. In a browser, notifications go through your browser maker's push service (Google, Mozilla, Apple or Microsoft), encrypted so only your browser can read them. On Android they go through Google's Firebase Cloud Messaging, each one encrypted for your phone first, so Google only learns that your phone got something, when, and how big it was. The text you see in a notification is decrypted on your device.
- GIFs come from KLIPY. When you search, Voicaw's server asks KLIPY for you, with a code that isn't your account; the GIFs themselves load from KLIPY, which sees your IP address. You can make GIFs wait until you tap them in Settings → Privacy.
- YouTube. A YouTube link in a message shows YouTube's player (from youtube-nocookie.com), which loads from YouTube and so tells it your IP address; so does watching together in a voice channel. You can make them wait until you tap Play in Settings → Privacy. Searching YouTube for Watch Together goes through Voicaw's server, so YouTube sees the server asking and what was searched for, not who searched; the results' pictures load from YouTube (unless you've made YouTube wait), which then sees your IP address.
- Link previews. When a link is posted in a guild, Voicaw's server visits it to show a preview (the page's title, description and picture), so that website sees Voicaw's server asking, not who posted it. You can turn these off for the whole of a Voicaw server in its admin settings. Links in direct messages and group chats are never sent to the server for this: if you send one from the desktop or Android app, your app visits the website itself to make the preview, so that website sees your IP address (as it would if you opened the link), and the preview is sent end-to-end encrypted with your message. The web app doesn't make them. Turning off "Show link previews" in Settings → Privacy stops your app visiting links for this.
- Pictures and videos from other websites in messages (link previews, links straight to a picture or a video, and bots' and webhooks' messages) load from those websites, which see your IP address (but not which page you're on). You can make them wait until you tap them in Settings → Privacy.
- Websites you log in to with Voicaw. Other websites can offer "Login with Voicaw". Only if you choose Authorise does Voicaw tell that website your account's id, username, display name and profile picture; never your messages, guilds, contacts or keys. What it does with them is up to whoever runs it. Voicaw keeps which websites you've let in (and scrambled forms of their access tokens) until you remove one in Settings → Authorised apps, which ends its access at once, or until its access runs out (about five weeks unused).
- Icons. The app loads its icon font from Cloudflare's cdnjs, which sees your IP address when you open it.
- Updates. The desktop app, and copies of the Android app installed from voicaw.com before it moved to Google Play, check updates.voicaw.com (Voicaw's own) for new versions. The desktop app doesn't if you turn off Update automatically (Settings → Desktop App), except when you press Check for updates. The Android app from Google Play is updated by Google Play.
- Google Play. The Android app is a closed test on Google Play: if you ask to join it, your email address is given to Google, as the test's list of testers (see below).
Friends
Voicaw keeps who your friends are (and since when) and the friend requests you've sent and received (and when), until you remove the friend, the request is answered or cancelled, either of you blocks the other, or either account is deleted. These aren't end-to-end encrypted: the server needs them to show your lists. Admins can see a list of every account, as everyone could before friends existed; the app doesn't show them who your friends are. Someone who opens your profile sees the friends you both have, unless you turn off "Show mutual friends" in Settings → Privacy.
Blocking, reports and suspensions
Voicaw keeps who you've blocked (and when) until you unblock them or either account is deleted. The person you blocked isn't told. You can also block a guild's webhook (an automated poster): Voicaw keeps that you did, when, which guild it's in and the name it had, until you unblock it, your account is deleted or the guild is deleted (it stays if the webhook is deleted, since its messages do). Nobody is told.
A report keeps who sent it, who it's about, the reason and any note, and where it happened. For a guild message, the report keeps a copy of the message as it was, so deleting it doesn't remove the evidence. For a message in a direct message or group chat, which Voicaw can't read, the report only says who sent it to whom and when, unless the person reporting ticks "Let moderators see this message": then the text they see goes with the report, and nothing else from the chat. Reports are seen only by Voicaw's moderators (its admins), never by the person reported, and are deleted a year after they're dealt with. Deleting an account doesn't delete reports about or by it until then.
If an account is suspended, Voicaw keeps when, and the reason the moderator gave (shown to its owner when they try to log in), until the suspension is lifted.
Logs
Voicaw's web servers log each request's IP address, address and browser, kept for 14 days. The server's error log, kept until it's cleared, records the address of a request that went wrong (without your IP address). These are only used to keep Voicaw working and safe from abuse. Attempts to log in or register are counted per IP address and username, in memory, for up to an hour, to stop password guessing; asking to join the Android test is counted per IP address the same way, to stop spam.
On your phone
The Android app keeps your login and keys inside the app, never in Android's backups. It asks for the microphone (for calls, voice and voice messages), the camera (only when you turn yours on in a call or voice channel), notifications, showing incoming calls over the lock screen, your photos and videos (only if you allow it from the message box's + panel, to show your recent ones there to pick from; they're listed and shown only on your phone, and only one you pick and send leaves it, encrypted in DMs and group DMs like any attachment), and, on Android 8 and 9 only, storage (to save files you download into Downloads). It keeps a list of the last 20 notifications it got and what happened to each (only times and kinds, no text), so you can see in Settings → Android App why one didn't show.
Joining the Android test
The Android app is a closed test on Google Play for now. Asking to join it on voicaw.com's home page sends Voicaw the email address you give (your Google account's), and, if you add them, a name and a note. No account is needed, and it isn't linked to one. Only Voicaw's admins see it. They add the email address to the test's list of testers in Google's Play Console, which gives it to Google, and Google then lets that Google account install the app. Voicaw keeps the request until an admin deletes it; to have it deleted sooner, or taken off the test's list, ask at voicaw@proton.me. Asking again with the same email address replaces the name and note.
Deleting your account
You can delete your account in Settings → Account (how, and exactly what goes). Your profile (with the record of the games you played), password data, key copies, devices, notes, settings and memberships go at once. Messages you sent stay in the conversations and guilds they're in, shown as from "Deleted User", as they are part of other people's chats.
Your rights
You can see most of what Voicaw keeps about you in the app itself, change your profile at any time, and delete your account. To ask for a copy of your data, a correction, or anything else about how it's handled, write to voicaw@proton.me. Voicaw can't give anyone your encrypted messages: it can't read them.
Children
Voicaw isn't for children: you must be at least 13 to use it (see the terms of use).
Changes
If this policy changes, this page changes with it, with the date at the top.